using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEditor;
namespace lights.polytool.editor
{
    public class PolyToolExt
    {
        [MenuItem("GameObject/QuickMesh/QuickMeshObject")]
        public static void Menu()
        {
            //create a obj and choose it.
            GameObject obj = new GameObject("_quickmesh");
            obj.AddComponent<comp_quickmesh>().InitColor();
            UnityEditor.Selection.activeGameObject = obj;

        }

    }
}